Gauls are the most peaceful of all three tribes in Travian. Their troops are excellent for players with a defensive style of play, and the Gallic cavalry (including merchants) are the fastest units in the game.
Gauls are excellent at defending, but an aggressive tactic is possible, too. It gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror).
Also, keep in mind that one of their best attacking troops that needs to be researched is Theutates Thunder. Defender ones are Druidriders, for start.

All of the Gaulic infantry and cavalry
Troop overview[]
The Gauls mainly use clay for their troops, but some of them rely on iron, such as the Swordsman and the Haeduan.
Troops | ![]() |
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Speed | Capacity | ![]() |
---|---|---|---|---|---|---|---|---|---|---|
Phalanx | 15 | 40 | 50 | 100 | 130 | 55 | 30 | 7 | 35 | 1 |
Swordsmen | 65 | 35 | 20 | 140 | 150 | 185 | 60 | 6 | 45 | 1 |
Pathfinder | 0 | 20 | 10 | 170 | 150 | 20 | 40 | 17 | 0 | 2 |
Theutates Thunder | 100 | 25 | 40 | 350 | 450 | 230 | 60 | 19 | 75 | 2 |
Druidrider | 45 | 115 | 55 | 360 | 330 | 280 | 120 | 16 | 35 | 2 |
Haeduan | 140 | 60 | 165 | 500 | 620 | 675 | 170 | 13 | 65 | 3 |
Ram | 50 | 30 | 105 | 950 | 555 | 330 | 75 | 4 | 0 | 3 |
Trebuchet | 70 | 45 | 10 | 960 | 1450 | 630 | 90 | 3 | 0 | 6 |
Chieftain | 40 | 50 | 50 | 30750 | 45400 | 31000 | 37500 | 5 | 0 | 4 |
Settler | 0 | 80 | 80 | 4400 | 5600 | 4200 | 3900 | 5 | 3000 | 1 |
For additional details, see troops.
Phalanx[]
Being a simple infantry unit, the Phalanx is relatively cheap and quick to produce.

Phalanx
His attack power is minimal, but it is in defense that he proves his worth, being effective against infantry as well as cavalry. Although crop-wise speaking, the phalanx's total defence (90/crop) is lower than Praetorian and Spearman. the Phalanx is cheaper, faster to build and more balanced. Phalanx is usually considered the best defensive unit overall when you take into consideration the better balance between infantry and calvary defense in comparison to the Praetorian and Spearman.
Requirements[]
- Barracks level 1 (Requiring Rally Point level 1 and Main Building level 3)
Swordsman[]
Swordsmen are more expensive than the phalanx resource wise, but they are an offensive unit. Defensively, they are quite weak, especially against cavalry. However, since the swordsman is the Gaul's only effective infantry attacker, swordsmen are the main force of any Gallic hammer. They move at a speed of 6 fields per hour and they carry 45 resources each. Physically they are very slim due to daily fitness training.

Swordsman
Requirements
Cumulative requirements, however, include:
Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 3 (for Smithy). The stated requirements for troops are often deceptively stated in this way.
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Pathfinder[]

Pathfinders are the Gaul's spies. They can be sent to scout other villages and they are the fastest scouts among three tribes (17 fields/hour). Like all scouts they are extremely weak defensive and offensive wise
Requirements
Cumulative requirements, however, include:
- Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 3 (for Blacksmith or Smithy(t4 onward) ), Academy level 5 (for Stable).
Theutates Thunder[]

The Theutates Thunder (often shortened to TT) is the Gallic light cavalry and raiding force. They are the fastest troops in the game (40% faster than the second fastest attacking cavalry, Equites Imperatoris), and capable of striking swiftly and effectively at far-flung targets. In speed servers, Theutates Thunders can quickly reach anywhere in the game when the Tournament Square is fully upgraded. By then, the Theutates Thunder can travel at 57 squares/hour, allowing them to be sent from any location on the map to another in less than 11 hours. This trait can be very useful when trying to massacre hammers (an army with the purpose of attack).
Although they are not particularly cheap and do not have a large carrying capacity, the Theutates Thunder is still an excellent raider due to his extremely high speed. With this speed, an active Gaul can raid quite often. In late game, when resources (except crop) are abundant and farms are far away, the TT is considered the best raider due to its speed and low crop consumption.
TT's attacking ability is above average, but generally not as good as the Haeduan. Hence, a Gaulic hammer's cavalry tends to consist of Haeduans, rather than Theutates Thunder.
They are not good defenders, though, so they should not be kept home when enemies are knocking on the gates.
Requirements
Cumulative requirements, however, include:
- Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 5 (for Stable), Blacksmith or Smithy(T4 onward) level 3 (for Stable) .
Druidrider[]

The Druidrider is a Gaul's mobile infantry defender. The Druidrider is the fastest defensive unit in the game, and is therefore indispensible in protecting an extensive region, especially against slow-moving infantry attacks. He is the second best infantry defender in the game, only losing to the much slower Roman Praetorian in defense/wheat consumption.
Requirements
Cumulative requirements are the same as a Theutates Thunder.
Haeduan[]

The Haeduan is the Gallic heavy cavalry unit, a powerful attacker and can also be used for emergency defense. Haeduan is best used as the cavalry attacker in the Gaul hammer.
Requirements
Cumulative requirements are the same as a Theutates Thunder.
Battering Ram[]

Ram
The Ram is a heavy support weapon for infantry and cavalry. Its job is to break the enemy defense and the city walls and to facilitate the attack of their own troops.
Requirements
- Academy level 10
- Siege Workshop level 1
Cumulative requirement, however, include:
- Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 10 (for Siege Workshop)
Trebuchet[]

Trebuchet
The Catapult is an excellent distance weapon to destroy buildings and resource fields.However, it is almost defenseless! Therefore, must always be sent with an escort.
Requirements
- Academy level 15
- Siege Workshop level 10
Cumulative requirement are the same as Ram.
Chieftain[]

Chieftain
Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe. Usually prone to excessive rumination.
Requirements
- Rally Point level 10
- Academy level 20
Cumulative requirement, however, include:
Barracks level 3 (for Academy), Main Building level 3 (for Academy)
Settlers[]
Settlers are brave and daring citizens who move out of the village after a long training session to found a new

Settlers
village in your honour.
Requirements
Cumulative requirement, however, include:
Main Building level 5 (for Residence) and Embassy level 1 (for Palace)