Gauls are the most peaceful of all three tribes in Travian. Their troops are excellent for players with a defensive style of play, and the Gallic cavalry (including merchants) are the fastest units in the game.
Gauls are excellent at defending, but an aggressive tactic is possible, too. It gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror).
Also, keep in mind that one of their best attacking troops that needs to be researched is Theutates Thunder. Defender ones are Druidriders, for start.
Troop overview[]
The Gauls mainly use clay for their troops, but some of them rely on iron, such as the Swordsman and the Haeduan.
Troops | Speed | Capacity | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Phalanx | 15 | 40 | 50 | 100 | 130 | 55 | 30 | 7 | 35 | 1 |
Swordsmen | 65 | 35 | 20 | 140 | 150 | 185 | 60 | 6 | 45 | 1 |
Pathfinder | 0 | 20 | 10 | 170 | 150 | 20 | 40 | 17 | 0 | 2 |
Theutates Thunder | 100 | 25 | 40 | 350 | 450 | 230 | 60 | 19 | 75 | 2 |
Druidrider | 45 | 115 | 55 | 360 | 330 | 280 | 120 | 16 | 35 | 2 |
Haeduan | 140 | 60 | 165 | 500 | 620 | 675 | 170 | 13 | 65 | 3 |
Ram | 50 | 30 | 105 | 950 | 555 | 330 | 75 | 4 | 0 | 3 |
Trebuchet | 70 | 45 | 10 | 960 | 1450 | 630 | 90 | 3 | 0 | 6 |
Chieftain | 40 | 50 | 50 | 30750 | 45400 | 31000 | 37500 | 5 | 0 | 4 |
Settler | 0 | 80 | 80 | 4400 | 5600 | 4200 | 3900 | 5 | 3000 | 1 |
For additional details, see troops.
Phalanx[]
Being a simple infantry unit, the Phalanx is relatively cheap and quick to produce.
His attack power is minimal, but it is in defense that he proves his worth, being effective against infantry as well as cavalry. Although crop-wise speaking, the phalanx's total defence (90/crop) is lower than Praetorian and Spearman. the Phalanx is cheaper, faster to build and more balanced. Phalanx is usually considered the best defensive unit overall when you take into consideration the better balance between infantry and calvary defense in comparison to the Praetorian and Spearman. In addition, the phalanx has the highest amount of defense points per training minute of any infantry unit, meaning that if all other factors (barracks level, artifact, alliance bonus, etc.) are equal, a player will gain total defense points the fastest out of all other troops in the game by producing phalanx.
Requirements[]
- Barracks level 1 (Requiring Rally Point level 1 and Main Building level 3)
Swordsman[]
Swordsmen are more expensive than the phalanx resource wise, but they are an offensive unit. Defensively, they are quite weak, especially against cavalry. However, since the swordsman is the Gaul's only effective infantry attacker, swordsmen are the main force of any Gallic hammer. They move at a speed of 6 fields per hour and they carry 45 resources each. Physically they are very slim due to daily fitness training.
Requirements
Cumulative requirements, however, include:
Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 3 (for Smithy). The stated requirements for troops are often deceptively stated in this way.
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Pathfinder[]
Pathfinders are the Gaul's spies. They can be sent to scout other villages and are the fastest scouts among the three tribes (17 fields/hour). Like all scouts, they have no offensive capabilities, and are extremely weak defenders.
Requirements
Cumulative requirements, however, include:
- Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 3 (for Blacksmith or Smithy(t4 onward) ), Academy level 5 (for Stable).
Theutates Thunder[]
The Theutates Thunder (often shortened to TT) is the Gallic light cavalry and raiding force. They are the fastest troops in the game (40% faster than the second fastest attacking cavalry, Equites Imperatoris), and capable of striking swiftly and effectively at far-flung targets. In speed servers, Theutates Thunders can quickly reach anywhere in the game when the Tournament Square is fully upgraded. By then, the Theutates Thunder can travel at 57 squares/hour, allowing them to be sent from any location on the map to another in less than 11 hours. This trait can be very useful when trying to massacre hammers (an army with the purpose of attack), especially Teutonic hammers or siege, which have little to no defense against cavalry.
Although they are not particularly cheap and do not have a large carrying capacity, the Theutates Thunder is still an excellent raider due to his extremely high speed. With this speed, an active Gaul can raid quite often. In late game, when resources (except crop) are abundant and farms are far away, the TT is considered the best raider due to its speed and low crop consumption.
TT's attacking ability is above average, but generally not as good as the Haeduan. Hence, a Gaulic hammer's cavalry tends to consist of Haeduans, rather than Theutates Thunder.
They are not good defenders, though, so they should not be kept home when enemies are knocking on the gates.
Requirements
Cumulative requirements, however, include:
- Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 5 (for Stable), Blacksmith or Smithy(T4 onward) level 3 (for Stable) .
Druidrider[]
The Druidrider is a Gaul's mobile infantry defender. The Druidrider is the fastest defensive unit in the game, and is therefore indispensible in protecting an extensive region, especially against slow-moving infantry attacks. He is the second best infantry defender in the game, only losing to the much slower Roman Praetorian in defense/wheat consumption.
Requirements
Cumulative requirements are the same as a Theutates Thunder.
Haeduan[]
The Haeduan is the Gallic heavy cavalry unit, and is a powerful attacker. Nearly all powerful late-game Gallic hammers will have Haeduans as the main cavalry force.
Haeduans also have the highest cavalry defense of any unit in the game, but they also consume 3 wheat per hour (making their cavalry defense/wheat slightly less than the Teutonic Spearman) and they are significantly slower than Druidriders, making it hard to use them for quick defense. However, they are very useful in defending one's hammer against an attack, as most attacks against hammers utilize cavalry.
Requirements
Cumulative requirements are the same as a Theutates Thunder.
Battering Ram[]
The Ram is a heavy support weapon for infantry and cavalry. Its job is to break the enemy defense and the city walls and to facilitate the attack of their own troops.
Requirements
- Academy level 10
- Siege Workshop level 1
Cumulative requirement, however, include:
- Barracks level 3 (for Academy), Main Building level 3 (for Academy), Academy level 10 (for Siege Workshop)
Trebuchet[]
The Catapult is an excellent distance weapon to destroy buildings and resource fields.However, it is almost defenseless! Therefore, must always be sent with an escort.
Requirements
- Academy level 15
- Siege Workshop level 10
Cumulative requirement are the same as Ram.
Chieftain[]
Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe. The Gallic chief can lower the loyalty by a random number between 20% to 25% per visit to an enemy village. This value is slightly less than the Roman senator and equivalent to the Teutonic chief (unless the account has an ongoing Brewery party), but the Gallic chief is faster than all other equivalent units in other tribes.
Requirements
- Rally Point level 10
- Academy level 20
Cumulative requirement, however, include:
Barracks level 3 (for Academy), Main Building level 3 (for Academy)
Settlers[]
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
In order to settle a new village, you must acquire enough culture points to unlock a new expansion slot, and to send the villagers on their way, you must have 750 of each resource (the resources will re-appear in your new village).
When villagers successfully settle a new village, they will disappear. However, if you send your settlers to found a new village in an abandoned valley, but in the time between sending them and their arrival, someone else has settled that abandoned valley, your settlers will safely return to their village of origin, and you can send them somewhere else again (and hopefully, for the sake of your sanity, they will not "bounce" again).
Requirements
Cumulative requirement, however, include:
Main Building level 5 (for Residence) and Embassy level 1 (for Palace)